The anvil is just a cosmetic effect (a twitch drop). I think it appears when you kill a rare or unique monster and has nothing to do with the blacksmith acendency.
They tout the “slow and methodical” combat (which I actually liked throughout the campaign) and then they just slap in mechanics like Breach which are antithetical to it.
Feels like there are too many cooks in that kitchen.
I watched a video of the new warrior ascendency “blacksmith”.
I lost it when the character spawned an anvil out of no where on the battlefield, and started to smash his weapon to buff it with explosive hits…
Like really? That’s what they come up for “charging” your attack? That looks ridiculous and immersion breaking in my opinion.
Anyway… As a poe1 fan, I feel sad when I see what they are doing with their second game.
I am all-in to make it more “soul like”, but there is a clash between having significant fights while having hordes of mobs.
The slowness is becoming tedious very fast and, add on the top that, the enormous size of the maps, the game is becoming an unpleasant chore.
I never thought I would one day say that I am more excited about the new Last Epoch season…
The anvil is just a cosmetic effect (a twitch drop). I think it appears when you kill a rare or unique monster and has nothing to do with the blacksmith acendency.
It’s not what I am talking about.
First, the Twitch drop isn’t an anvil but a guillotine, and it was about the new warrior ascendency…
What? Really? That anvil animation would be stupid if it was just for the acendency. When I saw it in the video, I was so sure, it was the mtx.
They tout the “slow and methodical” combat (which I actually liked throughout the campaign) and then they just slap in mechanics like Breach which are antithetical to it.
Feels like there are too many cooks in that kitchen.
Chefs.
There can be a ton of cooks in the kitchen, but shouldn’t be more than one Chef.
Exactly.
The endgame has a speed dps problem and nothing I saw so far fixes that.