

I find no discouragement of strategy in the game. Higher numbers don’t always win, unless they’re sufficiently high enough. I can design a fleet with weapon and armor/shield focuses to counter theirs, as well as choosing the engagement style (via the combat computer modes in the ship designer) to counter theirs.
If I don’t want to strategize I can simply wait longer for a bigger fleet and newer tech, but if I want to take on enemies larger than me, especially early game, I have to take the time to strategize.
Considering the little girl brought it in, it’s definitely more plausible she wouldn’t notice the magnet. And considering the amount of parents who give hamsters as pets and never take any responsibility over it themselves, even more so.
But I’d also assume, with no real insight into the behavior of hamsters, that one in this situation would wind up either tearing it’s cheek off (depending on the strength of the magnet) or figuring out it can dislodge / move enough to free it.