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Cake day: March 18th, 2024

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  • I hear you on the trailer. I think Fallout and Outer Worlds are both inherently dark comedies at their core, and I think that trailer lets the potential audience know that it’s a comedy in a way that Fallout trailers typically don’t, but Fallout has a legacy at this point. For me, the touchstone of The Outer Worlds’ humor is right at the beginning, with a man coughing up blood in his dying breaths, trying desperately to remember and recite his company’s motto, and I think that tone holds true throughout. Meanwhile, I’m playing Borderlands 2 right now, and while the comedy does often land for me, it can sometimes devolve into calling a creature a “bonerfart” as the punchline.








  • Yeah, but then you have to sift through the files with Canadian cable channel watermarks in the corner, and if you decide you want subtitles, you might not have them available.

    But since you pointed it out, I don’t think there’s any kind of video that can’t be pirated easily, which makes the presence of DRM even dumber.







  • There are challenge runners who’ve beaten the entire game with only salami for weapons. Oil puddles are just a small part of it. There was a part in act 3 where I was denied entry to a place by failing a speech check. I could have possibly brute forced my way in and murdered everyone, but instead I found a back door that was three stories up on a balcony, cast flight on my rogue, and had him stealth in to achieve the objective. That’s emergent design. Solutions to problems that weren’t explicitly programmed in but work because the rules are loose and can be applied intuitively. There’s a part in the game where you have to cross a bridge blocked off by some high level enemies, and there are a ton of ways to get across the bridge that I know of, several of which the developers didn’t intend for, and probably dozens more that I’ve never even seen before, because the game just lets you run loose with its systems.

    That’s depth.




  • With its nuanced characters, wonderfully layered world, and incredible depth of interactions, it was natural to feel the game had set a new bar for the whole genre—but it was pointed out that declaring it the new standard was unreasonable and unsustainable given how few other developers could possibly rise to meet it.

    You could make a game a third of the size of BG3, and it would still be excellent value for BG3’s asking price. And no, you shouldn’t attempt to make a competitor with BG3 on your first try. Nor should you try to make a competitor to Elden Ring on your first try; FromSoft had been making those games for the better part of 15 years, building and iterating on what came before. I do think more RPG developers should strive to follow the systems-driven approach that Larian has and be cognizant of what it is that we all like about BG3, but it can be sustainable if you don’t try to hit a home run on the first pitch.