• Ephera@lemmy.ml
    link
    fedilink
    English
    arrow-up
    3
    ·
    15 hours ago

    If it is in Unreal, that’s going to be interesting. Presumably, mod support is out the window then.

      • Ephera@lemmy.ml
        link
        fedilink
        English
        arrow-up
        4
        ·
        14 hours ago

        Well, I mainly mean that they’d need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they’d put that much work in for a cash grab remaster/remake.

        I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          14 hours ago

          Gotcha. Yeah, I’d expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I’d expect normal support for modding that they usually provide.